剑三寇岛地图任务:使命召唤2的问题,电脑高手都来看一下

来源:百度文库 编辑:神马品牌网 时间:2024/05/07 11:10:42
首先,这不是我第一次在这台电脑上玩了,但今天想玩的时候突然跳出这样一段东西,然后就玩不了了(我可是什么设置都没改啊)
请各位高手都来帮帮忙.会追加分的!

CoD2 1.0 build win-x86 Oct 6 2005
----- FS_Startup -----
Current language: english
Current search path:
D:\main\iw_14.iwd (4038 files)
D:\main\iw_13.iwd (22624 files)
D:\main\iw_12.iwd (1016 files)
D:\main\iw_11.iwd (1462 files)
D:\main\iw_10.iwd (1936 files)
D:\main\iw_09.iwd (2142 files)
.............
D:\main\iw_04.iwd (698 files)
D:\main\iw_03.iwd (26 files)
D:\main\iw_02.iwd (40 files)
D:\main\iw_01.iwd (16 files)
D:\main\iw_00.iwd (102 files)
D:\/main
D:\/raw
D:\/raw_shared
D:\/devraw
D:\/devraw_shared
D:\main\localized_english_iw10.iwd (414 files)
localized assets iwd file for english
...............

localized assets iwd file for english
D:\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
D.....................
File Handles:
----------------------
81577 files in iwd files
execing default.cfg
couldn't exec language.cfg
execing players/1/config.cfg
Measured CPU speed is 2.68 GHz
System memory is 512 MB (capped at 1 GB)
Video card is "NVIDIA GeForce FX 5200"
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 223 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically for DirectX 7.

techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset'
WARNING: Could not find material 'filter_symmetric_6'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset'

------- sound system initialization -------
Attempting 22 kHz 16 bit stereo sound
couldn't initialize 2D provider: waveOutOpen() failed.
Error during initialization:
EXE_ERR_MSS_INIT_FAILED_MP

因为篇幅有限,所以用了"......."代替一些于上面相同的字符

你的显卡是GF5200,不能算是DX9时代的显卡,由于不能支持COD2所需的特效,游戏就降级到DX7去运行,但是在调用DX7的文件时出了错误,结果游戏就没法运行了
大概讲的就是这个问题,上面的这些应该是个运行的日志,里面包含了你的机器的信息,也包含了错误的原因
我的水平也有限,反正大概也就是这么个意思了

更新显卡的驱动程序,然后再重新安装DirectX9.0c,就可以了.